‘Star Citizen’ is New and Improved


For anyone who has read a few of my past articles, you know a few things about me. You know that I like talking about video games, Star Wars and I am really impressed with and adore Cloud Imperium Games and their growing child “Star Citizen.” You also know that I have had some difficulty with starting up the 3.0 version of “Star Citizen” when it was released. I am now here to give you the good news.

Last week, a friend and I were talking and somehow the conversation steered toward “Star Citizen” and how you could ask a woman out by asking her if she likes the game. Maybe. There’s hope. Anyhow, I became excited because I had not looked at anything “Star Citizen” related since my utter disappointment of not being able to play it when 3.0 was released.

For the first time in nearly four months, I booted up the “Star Citizen” launcher, and I was greeted with an update. After waiting a couple hours, I launched the game.

I was honestly a little nervous and did not want to be hurt again by the game I had hyped to the nth degree and was not able to enjoy. This time I was not hurt. My faith has been restored.

Upon spawning in, my hopes began to drop for about three minutes. My hopes dropped because the game was still as laggy and slow as the last time I played it four months ago. Slowly but surely, however, the game righted itself and became smoother and smoother as more time passed. Because there were little to no frame rate issues, I was able to make it down to the ship spawning area. I spawned my multi-purpose Aurora class “fighter” and walked out to the landing pad where my ship was stationed. (If you are thinking of buying this game and a ship package, I suggest not getting the Aurora. It is a potato.)

I don’t think I can describe the feeling of being able to open the hatch to my ship, watch the climbing animation take place and then sitting in the pilot’s chair once again. If I had to pick a word, it would be giddy. I became even more excited when I flipped the power button on and the ship sprung to life.

Screens on the interior of the ship and my helmet’s visor lit up, giving me large amounts of data and information from my ship’s hull integrity to the atmospheric conditions inside the ship. It was beautiful.

After some quick fumbling with the controls to get the ship’s engines to turn on, I headed away from the station. I did experience a few more frame rate issues, but then it cleared away to the beautiful emptiness of space and the twinkling of stars in the background. Then the game crashed. I started laughing afterward because there could not have been a better moment for a game crash to happen.

Long story short, “Star Citizen” is back. It looks as beautiful as ever, and once I get the hang of the game controls, I am pretty sure I will enjoy the gameplay mechanics just as much. I am almost certain this will be my last article concerning “Star Citizen” unless something else just as amazing as what happened last week happens again.

For those of you who wish to feel the cold vacuum of space on your adventure thirsty lips, but want more information on the game, check out the three other articles I have written or go to the official website to buy your own copy today.

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