Lead Adam on a Journey to Face Sin Itself

DARK STAR | Photo Courtesy
‘Sinner: Sacrifice for Redemption’ utilizes a unique level down gameplay.

“Sinner: Sacrifice for Redemption” is officially coming out today, Oct 18.

I say officially because even though I highlighted this game last April, the developers, DARK STAR, were not comfortable with releasing it in its current state at the time.

Too many companies are releasing unfinished video games that are only bought because of marketing campaigns and empty promises. DARK STAR seems to be the contrary to this, and it makes me happy to know there are still companies out there trying to do right.

After a few more months of development, it is good to see this game coming out in the scariest month of the year, considering the game itself is about facing down eight bosses representing sin.

In “Sinner: Sacrifice for Redemption,” gamers will be playing as the lone warrior Adam, who has a mysterious and forgotten past. With no recollection of his past, the only thing pushing the lone warrior forward is a driving force that is as secretive as it is terrifying and dangerous.

The story takes place in the aftermath of a destroyed kingdom where our warrior must defeat increasingly difficult demonic bosses. There are “eight distinct, brutal bosses” based on the seven deadly sins and one ultra-sin boss whom will stop at nothing to destroy Adam.

As Adam, players must take on and defeat the following bosses: Gula (gluttony), Luxuria/Fornicatio (lust or fornication), Avaritia (avarice/greed), Superbia (pride/hubris), Tristita (sorrow/despair/despondency), Ira (wrath), Vanagloria (vainglory) and finally Acedia (sloth).

These bosses will fight differently, based on the sin they represent. The two bosses I think will be the most interesting to fight are Luxuria and Gula because they represent the sins of lust or fornication and gluttony. Maybe Adam will have to worry about being seduced or eaten when fighting these two.

Something unique to “Sinner: Sacrifice for Redemption” is the “level down” gameplay. I think this type of gameplay will be quite refreshing because all games I have ever played have a “level up” system where you increase your stats the longer you play a game. The level down gameplay is representative of the character becoming weaker after facing down his own sins. This level down system is used before each boss fight, and it forces you to take away one of your abilities and lowers your stats.

To make this mechanic a little more intriguing, there are various weapons in the game that have abilities and strengths of their own to be used instead of Adam’s own abilities. Although the weapons available to Adam are supposed to cover up his weaknesses, learning to use the combat system to effectively wield these weapons is another matter.

Since the last announcement for this game, a new feature has been added. Adam finding inner peace as he faces sin is supposed to tell a story of redemption and overcoming one’s past self to become a better person. DARK STAR has created a way to have multiple endings occur. I do not know anything about these, but I hope for some excellent storytelling.

It has been a while since a game came along that made me feel like investing money into it seemed like a good idea. And it’s not just because of the graphics or the flashing, pretty colors of the trailers. No, I want to play this game because I want a good story from a company that seems to care, and I believe “Sinner: Sacrifice for Redemption” and DARK STAR will do this. Plus, it is October and the developers said this game has horror elements. So, ’tis the season.

If you are interested, “Sinner: Sacrifice for Redemption” is available on the Steam Store.

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