Students were able to brainstorm their ideas for this year’s Innovation Challenge
Students have the opportunity to turn their ideas into a business or possible future research as North Dakota State University Research and Technology started its annual Innovation Challenge. The Innovation Challenge ‘Hype Night’ took place from 5:30 p.m. to 8 p.m. on Sept. 24 at the NDSU Alumni Center. The event served as an introduction for this years’ challenge which has been expanded to include students from the tri-college.
The Innovation Challenge is divided into three tracks. The Social Impact Track is for students who have projects for the improvement of the community, regional or world issues. Graduate students get the chance to present their research thesis or dissertation in the Graduate Research Track. The Entrepreneurship Track is for all other students who have innovative products or services.
Everyone will be competing for up to $21,000 dollar in cash and additional prizes. The awards are divided as follows for the winners in each category. First; $2,500, second; $2,000, third; $1,500 and there will be a $1,000 prize for the peoples choice award.
According to NDSU Research and Technology, the purpose of the Innovation Challenge is to encourage students to be innovative thinkers and enhance their entrepreneurial awareness. It also helps empower students to pursue entrepreneurial careers.
Students can expand their access to resources available for innovators and entrepreneurs which helps them engage with business leaders in our communities.
There will be boot camps available as a workshop begins Oct. 3, 22 and Nov. 19 from 5:30 p.m. to 8 p.m. at the NDSU Alumni Center. Students from NDSU and the tri-college are expected to register by Oct. 17 to compete in the project showcase and have the chance to move to the Final Pitch/Awards Night.
Many former participants were able to introduce their idea or concept to a market that could value the innovation. The students were able to hear different perspectives and have used it to improve their ideas. They were also able to put their skills and academic knowledge into tangible application which can become useful in the real-world.