Oct. 27 marks the release of “Assassin’s Creed Origins,” created by Ubisoft.
The new installment takes place in ancient Egypt where the player will take on the role and responsibilities of the Medjay as Bayek. The Medjay are an ancient line of protectors in the country and use their power to help those in need.
With an arsenal of fearsome skills and weapons, Bayek will undoubtedly live up to his expectations.
There are many places that Bayek must travel to complete his quest to avenge a terrible deed that was done to him. Among these historical sites is the great capital city of Egypt, Alexandria, and the Nile Delta.
In these beautiful, and at times inhospitable locations, Bayek will have to take on armed guards, thugs and even the local wildlife will try to mess with him from time to time.
While traversing the dangers of this mysterious and ancient land, the player, along with Bayek, will have the opportunity to partake in many side quests that will give you “many intense, emotional, and memorable stories that paint a larger picture of the world and its people,” Ubisoft said in its “Assassin’s Creed Origins” information section on their website.
They go on to say that, “Each one will offer its own storyline and objectives, with no two quests being the same.”
This is an exciting prospect in a world filled with games that rehash the same quest over and over with only slight differences in dialogue and circumstances.
“Assassin’s Creed Origins” will also have a completely different combat system compared to all the other games in the franchise.
In previous “Assassin’s Creed” games, you could sit in one spot and, for the most part, mash the counter button until every enemy has gotten himself killed to some degree by his own weapon.
The fighting in this game by Bayek, and any unlucky enemy of him, will be based on timed attacks rather than letting an animation do all the hard work for you. A new way Ubisoft is spicing up fighting in “Origins” is the adrenaline gauge that fills up as you fight. When it is full, you can do some “killer” finishing moves.
The AI system has also been reworked. Characters act like they have a purpose in the world. They will wake up, walk around, do what they do and go to sleep. Touches like these will make missions and even the everyd ay humdrum of country life much more interesting. Wild beasts will also have an impact on gameplay and how missions will be completed.
From the sound of it, this game will have quite a few new features that will be fun to experience, all while players traverse the sands of Egypt, uncover mysteries and perform epic assassinations.