TaleWorlds Entertainment adds to ‘Bannerlord’ beta

Updates fix some problems, result in others

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‘Bannerlord’ will need further fine tuning before it is ready to move from beta.

Coming out in March, “Mount and Blade: Bannerlord” still has a free early access multiplayer beta going on. This beta is a chance for old and new players alike to experience the newest edition in the “Mount and Blade” series, created by TaleWorlds Entertainment, before its official release.

Fortunately, this beta has not been sitting in a puddle of its own origins. TaleWorlds has been hard at work addressing the bugs and glitches players have been running into while playing the beta.

Along with fixing bugs in the multiplayer, TaleWorlds has been adding features to make the experience better for players. With almost daily updates, there have been some neat fixes that have helped keep the players happy.

Updates

At the beginning of the beta, swarms of lower-tier units reigned supreme. When all hopes of tactics and strategy were lost, there was a single trump card that could beat almost any other army makeup. Players would plan in the team chat to all select the lowest tier unit for their faction due to the troop numbers increase.

This created a massive horde of recruits/rabble/peasants that would effectively overwhelm the enemy armies’ units. This tactic was eventually curtailed by TaleWorlds as they decreased the amount of health low tier units could have. Thus, weakening the threat of quantity over quality.

Recently, a player-specific kill counter was added. This kill counter allows for players to see how many times other players have killed them. It also shows how many times you have killed a player as well.

This has created an interesting system of rivalry between players and makes duels in a large battle more gripping. However, gg (good game) is still the normal exchange of words between the duelists once the contest concludes.C

One major thing TaleWorlds Entertainment has been working to address is making the beta more playable by lowering the number of crashes experienced by players. There are still crashes happening (especially in loading screens), but the number that occurs is infrequent at worst.

The developers have been hard at work addressing other issues, but the crashes are still one of the biggest concerns for players now.

Problems

While TaleWorlds Entertainment has been trying to add new features and improve the “Mount and Blade: Bannerlord” beta, there are two new problems that have sprung up.\

It seems that the more content that is added, the longer it takes to get into a match. This is rather frustrating due to the ever-increasing player-base (no fault to the players) making the wait times longer.

It can sometimes take up to thirty minutes to find a match, with no guarantee of it not about to end. There is work being done on this by TaleWorlds, but hopefully, it’s at the top of the list.

One of the most recent problems that sprung up during the latest patch, was a lack of player characters shouting orders. This is a minor issue, but it takes a lot of the atmosphere out of the game when the order to charge is just a sword-swinging in the air and not the deep bass voice of a Celtic warrior yelling “Charge!”

Wrap-up

“Mount and Blade: Bannerlord” will be released sometime in March of this year. The beta is a work in progress, however. Its purpose is to help TaleWorlds fix any problems with the multiplayer component of the game because players are more likely to stumble upon a problem randomly than a developer would by going through the lines of code systematically.

If you are interested in swinging a sword and contributing to the beta, there are still openings for new players to join by using the beta sign-up form on the TaleWorlds’ website.

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