On opening day, Bungie’s “Destiny” made $500 million in sales. After many years of work and a successful beta test, the video game developer released their futuristic adventure game, which takes on the feel of a role-playing game using the interface of a first person shooter.
It took off running. The developers have already announced two expansions coming in the future.
The FPS/RPG hybrid was first notably used in cartoon-like game “Borderlands.” So the mash-up genre is not entirely new. “Borderlands” struck up a sizable cult following, yet falls short in comparison to the reception of “Destiny.”
Both games have achieved levels of success, which begs to ask if the door has been opened for more hybrid style game.
The run-of-the-mill genres may be becoming a thing of the past. As the presence of online gaming continues to grow, many developers are trying to incorporate online features into their games.
The standard genres of gaming are starting to run dry in terms of “new things” to accomplish. For example, the Call of Duty franchise has pretty much bled the FPS genre dry. RPG’s are starting to follow a set formula and not a lot of fresh content has been seen in the last few years.
“Destiny” proved taking chances and mashing up two familiar genres can make a fresh feeling game that brings the best of both worlds into one. As the numbers are showing, Bungie’s efforts have more than paid off.
Obviously, massive success will breed all sorts of imitations. Like when Call of Duty first came onto the scene, many similar war FPS games came onto the scene. All sorts of developers sought to get in on the action of the genre’s expanding bubble.
I think a similar pattern is likely to follow suit. The FPS crowd criticizes RPG’s because there is not enough action. The RPG crowd criticizes FPS’s because they lack the substance of story. The benefit of a hybrid game is that it takes positives from both styles and weaves it together. This creates a game many types of gamers with different tastes can come to enjoy.
I love the essence and style of “Destiny.” It has shaken up two somewhat stagnant genres and create a unique experience. Drawing parts from multiple genres and creating a mash-up has been well received. I can easily see many developers taking this approach when designing a game.
Hybrid games offer a new take on old ideas. I look forward to seeing how the best of all genres may be molded together to produce new experiences. “Destiny” broke ground and showed the sky – and beyond – is the limit.